MESHPOTATO

Team Formation Engine

from solo game creators
to real teams

Team Connection

The Real Failure Mode

GREAT GAMES
need a team

Ideas don’t fail. Execution does.

The Core Problem

The deeper you go
the tougher it gets.

The work grows faster than expected beyond what one person can handle.

Adding people late doesn’t make work move faster

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The Solo Trap

Solo works early then it breaks

The work grows faster than expected
beyond what one person can handle.

  • Foundation set without team input
  • Knowledge stays in one head
  • Key decisions made before team forms
  • Adding people late creates drag

By the time help arrives, recovery is already hard.

THE BREAKING POINT
PROJECT WORK
SOLO CAPACITY
UNMANAGEABLE WORK
TIME WORK REQUIRED SOLO CAPACITY BEYOND SOLO CAPACITY early development (solo works)

Systemic Failure

ERROR_01 timer_off

Too Late

Teams form after core decisions are locked.

ERROR_02 group_off

Wrong Criteria

Teams form based on relationships, not execution fit.

"Great teams are engineered, not stumbled upon."

Talent Teams

We convert individual talent into real teams that can finish games.

psychology Psychometrics
code Tech Vetting
history Track Record

THE FORMATION ENGINE

Not a matching system. A system for forming teams that actually finish games.
01_INPUT
input

Deep Profile

  • Observed and declared intent
  • Public footprint, roles, skills
  • Short technical assessments
02_PROCESS
settings

The Match

Complete teams from day one

We provide the guidance
The decisions are always yours

03_OUTPUT
rocket_launch

Execution

  • Ready to start
  • Clear milestones
  • Able to finish

Platform Services

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rocket

Execution & Launch

Crowdfunding Deployment →

trophy

Sponsored Projects

Milestone Funding →

storefront

Assets & Tools

Internal Market →

engineering

Specialist Pool

Mercenary Talent →

campaign

Smart Visibility

Triggered Ads →

query_stats

Player Signal

Validated Demand →

forum

Structured Support

Goal-Driven Ops →

school

Team Readiness

Training Tools →

Hard to Copy

We are not a job board.
We build game teams around projects .

1

Project-Defined Teams

Click to expand

Every project starts with intent, not people. A project lead defines the game, scope, timeline, funding status, revenue share, and their own role.

From this, the system recommends the full team structure, required roles, and realistic timelines before hiring begins.

2

Role-Locked Matching

Click to expand

Projects are published with clear roles and constraints. The system recommends candidates and supports invitations and applications tied to specific roles.

Once every role is confirmed, the team launches development together and execution support activates inside the same system.

This cannot be copied modularly. Removing any step breaks the system.

System moat

Revenue Streams

Execution Framework Access

Paid access to platform tools and execution systems. Subscription-based.

User Subscriptions

Monthly fee per user or seat.

Project Opening Fees

One-time fee paid by a team lead to open a project.

Revenue Share

Percentage cut from revenue of successfully shipped games.

Team Deployment Fees

Fees for deploying pre-formed or vetted teams to external clients.

Sponsored Projects

Third parties sponsor projects. Mesh Potato takes a percentage cut.

Events

Conferences, summits, demo days, and ecosystem partnerships.

Premium Execution Tools

Paid access to advanced execution features or priority systems.

Enterprise / Studio Licensing

Bulk or organizational access for studios, publishers, or accelerators.

Marketplace Fees

Percentage fee on assets, services, or tools sold through the platform.

Revenue is tied to execution and delivery, not listings, ads, or hype.

Listings are platforms that charge for visibility (profiles, postings, placement) regardless of whether anything gets built.

Hype refers to monetizing attention, buzz, or pitches before real work happens.

Mesh Potato only makes money when teams execute, deliver milestones, or ship real outcomes. If nothing gets done, the platform does not win.

The Landscape

Existing models optimize money, pitches, or tasks. MeshPotato optimizes team execution.

Model Example Primary Focus MeshPotato
Execution Layer
Publishers Devolver Capital & Marketing Leverage Team Execution & Operations
Accelerators Fury Pitch Coaching & Demo Access Team Formation & Role Architecture
Gig Platforms Upwork One-Off Task Fulfillment Persistent, Shipping Teams

MeshPotato operates where games live or die.
The execution layer.

Execution Plan

Q1–Q2

Founding 100

Curated intake of developers with demonstrated shipping history.

Q3

Beta Engine

Validate formation logic using live projects and outcome data.

Q4

Summit

Activate the ecosystem through live team and project formation.

GOAL

Proof of Concept

Ship 1–2 complete commercial titles formed entirely through the platform.

Partner with us

Let's build the infrastructure for the next generation.

MeshPotato.net