Team Formation Engine
The Real Failure Mode
Ideas don’t fail. Execution does.
The deeper you go
the tougher it gets.
The work grows faster than expected beyond what one person can handle.
Adding people late doesn’t make work move faster
The work grows faster than expected
beyond what one person can handle.
By the time help arrives, recovery is already hard.
Teams form after core decisions are locked.
Teams form based on relationships, not execution fit.
"Great teams are engineered, not stumbled upon."
We convert individual talent into real teams that can finish games.
We provide the guidance
The decisions are always yours
Crowdfunding Deployment →
Milestone Funding →
Internal Market →
Mercenary Talent →
Triggered Ads →
Validated Demand →
Goal-Driven Ops →
Training Tools →
We are not a job board.
We build game teams around projects
.
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Every project starts with intent, not people. A project lead defines the game, scope, timeline, funding status, revenue share, and their own role.
From this, the system recommends the full team structure, required roles, and realistic timelines before hiring begins.
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Projects are published with clear roles and constraints. The system recommends candidates and supports invitations and applications tied to specific roles.
Once every role is confirmed, the team launches development together and execution support activates inside the same system.
This cannot be copied modularly. Removing any step breaks the system.
Paid access to platform tools and execution systems. Subscription-based.
Monthly fee per user or seat.
One-time fee paid by a team lead to open a project.
Percentage cut from revenue of successfully shipped games.
Fees for deploying pre-formed or vetted teams to external clients.
Third parties sponsor projects. Mesh Potato takes a percentage cut.
Conferences, summits, demo days, and ecosystem partnerships.
Paid access to advanced execution features or priority systems.
Bulk or organizational access for studios, publishers, or accelerators.
Percentage fee on assets, services, or tools sold through the platform.
Listings are platforms that charge for visibility (profiles, postings, placement) regardless of whether anything gets built.
Hype refers to monetizing attention, buzz, or pitches before real work happens.
Mesh Potato only makes money when teams execute, deliver milestones, or ship real outcomes. If nothing gets done, the platform does not win.
Existing models optimize money, pitches, or tasks. MeshPotato optimizes team execution.
| Model | Example | Primary Focus |
MeshPotato Execution Layer |
|---|---|---|---|
| Publishers | Devolver | Capital & Marketing Leverage | Team Execution & Operations |
| Accelerators | Fury | Pitch Coaching & Demo Access | Team Formation & Role Architecture |
| Gig Platforms | Upwork | One-Off Task Fulfillment | Persistent, Shipping Teams |
MeshPotato operates where games live or die.
The execution layer.
Curated intake of developers with demonstrated shipping history.
Validate formation logic using live projects and outcome data.
Activate the ecosystem through live team and project formation.
Ship 1–2 complete commercial titles formed entirely through the platform.
Let's build the infrastructure for the next generation.
MeshPotato.net